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AI Insights · Timothy · January 2022

Top 5 Basketball Games Performance in Germany Q4 2021

An overview of the top 5 basketball game apps' performance on a unified platform in Germany during Q4 2021, featuring trends in weekly downloads, revenue, and active users.

Top 5 Basketball Games Performance in Germany Q4 2021

In the fourth quarter of 2021, the top basketball game applications in Germany showed varied performance metrics in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends of these popular apps.

SLAM DUNK from TV Animation experienced a notable decline in weekly revenue, starting at around $17K at the end of September and dropping to approximately $552 by the end of December. Weekly downloads followed a similar trend, peaking at 166 in mid-October and then decreasing to 106 in the last week of December. The weekly active users also saw a decrease, from 338 at the start of the quarter to 271 by the end.

NBA 2K Mobile Basketball Game maintained a relatively stable performance. Weekly revenue ranged between $3.1K to $5.8K, with a peak towards the end of December. Weekly downloads fluctuated between 3.5K and 6.6K, with a peak in mid-October. Active users showed a consistent trend, maintaining around 9.7K to 13.1K throughout the quarter.

NBA SuperCard Basketball Game showed some fluctuations in its metrics. Weekly revenue saw a peak of about $6.3K in early November, before settling around $2.4K by the end of December. Weekly downloads ranged from 292 to 610, with a slight increase towards the end of the quarter. Active users remained fairly steady, ranging from 775 to 1.2K.

Basketball Arena - Sports Game demonstrated strong performance in weekly downloads, starting at 8.7K and peaking at 14.3K in mid-October. Weekly revenue showed an upward trend initially, reaching around $3.2K in mid-October, before stabilizing between $1.4K and $2K towards the end of December. Active users ranged from 19K to 30K, with a noticeable peak in late October.

Finally, NBA LIVE Mobile Basketball showed consistent metrics. Weekly revenue varied from $1.1K to $2.4K, with a noticeable peak in early November. Downloads ranged from 2.4K to 4.4K, with a peak in mid-December. Active users maintained high numbers, ranging from 88K to 101K, showing a slight increase towards the end of the quarter.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022